While the application was first developed for GM OBD-I ECUs, it uses a very flexible way of parsing ECU data stream that has proven useful to a lot of other car enthusiasts such as owners of BMW, Ford, DSM (Mitsubishi), Porsche, etc. The application also includes a complete tuning interface as well as data log file viewers which are in the form of time series, maps and scatter plots.
Learn More Download NowThe application has three big components: dashboards where data coming from the ECU can be displayed in various formats, a tuning section and data log file viewers.
Customize the dashboards with any indicators you want to see
Android sensors on your device are used to display useful GPS geolocation data (including speed) as well as triple axis accelerometer data (including g-force)
Display the app in your windshield to see it at a glance
Look at the data you just data logged on your phone or tablet using the build-in time series, maps or scatter plot log viewers
Tune on the fly using supported real-time tuning hardware or edit a binary file to program a chip later
We try to answer email from our customers as fast as we can, more often than not, we will answer within 24 hours
The application uses ADX and XDF files which are files from TunerPro (Windows software). These files can be found on various sites such as TunerPro Web site itself, GearHead EFI forums as well as your cars enthusiasts forums related to your specific vehicle.
Here is the easy steps that you can follow that will get you going
Find the ADX file for your vehicle. This is often the hardest part. Once your've found it, the rest is easy!
Install the ALDLdroid application from Google Play
Use the Import Data stream feature of the application to import your ADX file.
Connect the ALDL cable to your vehicle diagnostic port. Hit the Connect to ECU menu in the application and watch the data come in!
The application supports various hardware that can be wired or connected wirelessly to your Android device. Here is what is currently supported:
Wired connection (USB) and wireless (Bluetooth) are both supported by the app. For Bluetooth, we suggest the Red Devil River adapters (or the 1320 electronics if you can find one used) and for USB, any FTDI (USB chip) based cable will do. :obd2allinone should have what you need.
It is possible to program chip for your ECU using the Moates BURN1 (discontinued), BURN2 as well as AutoProm.
For real-time tuning, the application currently support the Moates hardware as well. That is the Ostrich as well as the AutoProm.
If you ECU is equipped with an NVRAM module for real-time tuning, that is also supported for some ECU. Mainly Australian ECUs at this point and more can be added as required.
Some of the features described above can be seen on the screenshots below.
We love to see what our customers do with our application so here a video of Boosted & Built Garage and his pretty awesome setup.
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At its core, a "highly compressed" PSP game is a digital artifact of necessity. The standard ISO (disc image) of a later Winning Eleven title could easily exceed 1 GB, taking up valuable space on a memory card when users had already downloaded multiple games. Through tools like UMDGen or Ciso, enthusiasts re-encoded video files, downsampled audio (such as commentary and crowd chants), and removed dummy data. The result was a file shrunk by 50% to 80%—often below 300 MB. For players with limited storage, this wasn't merely a convenience; it was the only way to carry a full season of virtual football in their pocket. Yet, the "compression" of Winning Eleven carries a
There is, however, a trade-off. Critics argue that over-compression damages the artistic integrity of the game. The roar of a packed San Siro or the crispness of a broadcast package are part of the immersive experience. A highly compressed version might reduce the crowd noise to a tinny whisper or compress the iconic Champions League anthem into a distorted snippet. Moreover, the practice exists in a legal grey zone, as these ROMs typically require bypassing copyright protections. It allows modern fans to experience the nuanced
In the landscape of sports gaming, few titles command the reverence of Konami’s Winning Eleven (known as Pro Evolution Soccer or PES in other regions). On the PlayStation Portable (PSP), a handheld device with a library of technically ambitious ports, the series found a perfect home. However, the PSP’s proprietary Universal Media Discs (UMD) had a maximum capacity of roughly 1.8 GB. As the Winning Eleven titles grew more sophisticated—adding master leagues, elaborate stadiums, and licensed kits—their file sizes began to strain the limits of the device and the patience of players. This technical bottleneck gave rise to a fascinating digital subculture: the highly compressed Winning Eleven ROM.
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