Unity 3d Project -

// Example: Player.cs (high-level) public class Player : MonoBehaviour

| Component | Purpose | |-----------|---------| | | First-person, third-person, or orbital | | Player Controller | Input handling + movement | | Rigidbody + Collider | Physics interaction | | UI Canvas | Health, score, menus | | Game Manager | Spawning, scoring, game state | | Audio Manager | Centralized sound control | unity 3d project

Start with these before adding game-specific logic. Avoid the "one massive script" trap. Use separation of concerns: // Example: Player