The Kinetic Abilities Script Review

return KineticAbility Place in StarterPlayerScripts .

ServerScriptService └─ KineticServer (Script) Step 1: Create the ModuleScript (KineticAbilityHandler) Place in ReplicatedStorage.Modules .

-- Initialize energy for new players game.Players.PlayerAdded:Connect(function(player) module.SetEnergy(player, 0) end) Add a simple ScreenGui with a progress bar. The Kinetic Abilities Script

-- Ability effects KineticAbility.DamageMultiplier = function(energy) return 1 + (energy / 100) -- 100 energy = 2x damage end

-- Execute ability logic local character = player.Character if not character then return end return KineticAbility Place in StarterPlayerScripts

-- Deduct energy module.AddEnergy(player, -20)

local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) local sprinting = false The Kinetic Abilities Script

player:SetAttribute("KineticCombo", (player:GetAttribute("KineticCombo") or 0) + 1) if player:GetAttribute("KineticCombo") >= 3 then -- Unleash special move end Absorb damage based on stored energy: