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-- Hidden badge locations (CFrame positions in your map) local BadgePositions = { CFrame.new(10, 5, 20), -- Inside showroom CFrame.new(-15, 3, 45), -- Near service garage CFrame.new(30, 1, 60), -- Test track barrier CFrame.new(0, 12, 80), -- Rooftop sign CFrame.new(25, 6, -10) -- Parking lot corner }
-- Function to start the hunt (call from admin panel or timer) function StartTheHunt() if HuntActive then return end HuntActive = true StartTime = tick() Collected = {} game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( "🚨 THE HUNT HAS BEGUN! Find 5 hidden dealership badges in 5 minutes for a secret car! 🚨", "All" ) wait(HuntDuration) HuntActive = false game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( "⌛ The Hunt is over. Better luck next time, racers!", "All" ) for , v in pairs(workspace:GetChildren()) do if v.Name and v.Name:match("HuntBadge ") then v.ProximityPrompt.Enabled = false wait(0.1) v.ProximityPrompt.Enabled = true end end end
prompt.Triggered:Connect(function(player) if not HuntActive then player:SendNotification("⏳ The Hunt hasn't started yet! Wait for an announcement.") return end if Collected[player.UserId] and Collected[player.UserId][i] then player:SendNotification("✅ You already found this clue!") return end if not Collected[player.UserId] then Collected[player.UserId] = {} end Collected[player.UserId][i] = true local foundCount = 0 for _ in pairs(Collected[player.UserId]) do foundCount = foundCount + 1 end player:SendNotification("🔍 Clue found! (" .. foundCount .. "/5)")
if foundCount == 5 then -- Reward player local cashReward = 2500 player.leaderstats.Cash.Value = player.leaderstats.Cash.Value + cashReward -- Give limited car (check your car inventory system) GivePlayerSpecialCar(player, "Spectre GT") player:SendNotification("🎉 HUNT COMPLETE! You earned Spectre GT + $2,500!") Collected[player.UserId] = nil -- Reset for fairness if multiple hunts end end) end
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-- Hidden badge locations (CFrame positions in your map) local BadgePositions = { CFrame.new(10, 5, 20), -- Inside showroom CFrame.new(-15, 3, 45), -- Near service garage CFrame.new(30, 1, 60), -- Test track barrier CFrame.new(0, 12, 80), -- Rooftop sign CFrame.new(25, 6, -10) -- Parking lot corner }
-- Function to start the hunt (call from admin panel or timer) function StartTheHunt() if HuntActive then return end HuntActive = true StartTime = tick() Collected = {} game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( "🚨 THE HUNT HAS BEGUN! Find 5 hidden dealership badges in 5 minutes for a secret car! 🚨", "All" ) wait(HuntDuration) HuntActive = false game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer( "⌛ The Hunt is over. Better luck next time, racers!", "All" ) for , v in pairs(workspace:GetChildren()) do if v.Name and v.Name:match("HuntBadge ") then v.ProximityPrompt.Enabled = false wait(0.1) v.ProximityPrompt.Enabled = true end end end
prompt.Triggered:Connect(function(player) if not HuntActive then player:SendNotification("⏳ The Hunt hasn't started yet! Wait for an announcement.") return end if Collected[player.UserId] and Collected[player.UserId][i] then player:SendNotification("✅ You already found this clue!") return end if not Collected[player.UserId] then Collected[player.UserId] = {} end Collected[player.UserId][i] = true local foundCount = 0 for _ in pairs(Collected[player.UserId]) do foundCount = foundCount + 1 end player:SendNotification("🔍 Clue found! (" .. foundCount .. "/5)")
if foundCount == 5 then -- Reward player local cashReward = 2500 player.leaderstats.Cash.Value = player.leaderstats.Cash.Value + cashReward -- Give limited car (check your car inventory system) GivePlayerSpecialCar(player, "Spectre GT") player:SendNotification("🎉 HUNT COMPLETE! You earned Spectre GT + $2,500!") Collected[player.UserId] = nil -- Reset for fairness if multiple hunts end end) end
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