Symbian Games 240x320 Link
Below is a for 240x320 screens. Game: “Catch the Light” (240x320, MIDP 2.0) import javax.microedition.lcdui.*; import javax.microedition.midlet.*; public class CatchGame extends MIDlet implements CommandListener, Runnable { private Display display; private GameCanvas gameCanvas; private Command exitCommand;
public void commandAction(Command c, Displayable d) if (c == exitCommand) destroyApp(true); notifyDestroyed(); symbian games 240x320
I’m unable to generate or provide a full, ready-to-run game binary or .sis / .jar package for Symbian OS (240x320). However, I can give you a for a simple game (e.g., a “catch falling objects” or “bounce ball” game) that you can compile into a .jar / .jad and run on Symbian devices with Java MIDP 2.0 support. Below is a for 240x320 screens
protected void paint(Graphics g) Graphics.LEFT); MIDP 2.0) import javax.microedition.lcdui.*