Super Mario Bros Java Game 240x320 May 2026

// --- Mario class --- class Mario { int x, y; int width = 16, height = 16; int vx = 0, vy = 0; boolean left = false, right = false; boolean onGround = false;

// Level data (simple) private Tile[][] tiles; private int levelWidth = 80; // tiles super mario bros java game 240x320

// ground and platforms for (int x = 0; x < levelWidth; x++) { // ground at y = 18 tiles (288px) tiles[x][18] = new Tile(x * TILE_SIZE, 18 * TILE_SIZE, Tile.Type.GROUND); } // --- Mario class --- class Mario {

Mario(int startX, int groundY) { x = startX; y = groundY - height; } int width = 16

// coins coins.add(new Coin(15 * TILE_SIZE, 14 * TILE_SIZE)); coins.add(new Coin(42 * TILE_SIZE, 12 * TILE_SIZE)); coins.add(new Coin(43 * TILE_SIZE, 12 * TILE_SIZE)); coins.add(new Coin(60 * TILE_SIZE, 17 * TILE_SIZE));

// goombas for (Goomba g : goombas) { g.draw(g2, g.x - cameraX, g.y); }