Xenzia Java Games - Snake
private void checkFood() if (x[0] == foodX && y[0] == foodY) bodyLength++; generateFood();
public SnakeXenziaSwing() setPreferredSize(new Dimension(WIDTH, HEIGHT)); setBackground(Color.BLACK); setFocusable(true); addKeyListener(this); startGame(); Snake Xenzia JAVA GAMES
private void move() // Shift body for (int i = bodyLength; i > 0; i--) x[i] = x[i-1]; y[i] = y[i-1]; // Move head switch(direction) case 'U': y[0] -= UNIT_SIZE; break; case 'D': y[0] += UNIT_SIZE; break; case 'L': x[0] -= UNIT_SIZE; break; case 'R': x[0] += UNIT_SIZE; break; private void checkFood() if (x[0] == foodX &&
private void checkCollisions() y[0] >= HEIGHT) running = false; // Self collision for (int i = 1; i < bodyLength; i++) if (x[0] == x[i] && y[0] == y[i]) running = false; if (!running) timer.stop(); i--) x[i] = x[i-1]
| Feature | Classic Snake | Snake Xenzia | |---------|--------------|---------------| | | 4-directional, grid-based | 8-directional or smooth pixel-based | | Walls | Death on collision | Can be death, wrap-around, or tunnel entry/exit | | Obstacles | None | Rocks, portals, moving hazards | | Power-ups | None | Speed boost, slow-mo, score multipliers | | Visuals | Monochrome or simple block | Gradient backgrounds, custom skins, animated tails | | Modes | Endless only | Time attack, maze mode, multiplayer (hot seat) |
public void keyPressed(KeyEvent e) switch(e.getKeyCode()) case KeyEvent.VK_UP: if (direction != 'D') direction = 'U'; break; case KeyEvent.VK_DOWN: if (direction != 'U') direction = 'D'; break; case KeyEvent.VK_LEFT: if (direction != 'R') direction = 'L'; break; case KeyEvent.VK_RIGHT: if (direction != 'L') direction = 'R'; break;