-- Switch turns currentPlayer = (currentPlayer == "Player1" and "Player2") or "Player1" return true end

local function removeBlock(block) if not block or not block.Parent then return false end

-- Optional: add a small wait to see if tower stands task.wait(0.2)

-- Check for fallen blocks (any block moved far from original Y) local fallen = false for _, b in ipairs(tower:GetChildren()) do if b:GetPivot().Y < 2 then -- arbitrary height threshold fallen = true break end end

Would you like a version in Python (with simple text-based output) or JavaScript (for web browsers)?