Rsdk V1 〈PROVEN — Playbook〉
Maximum 64MB RAM due to mobile constraints of the era. 4. Scripting Language Analysis (RSDK Script v1) Unlike later versions (v4/v5) that used C#-like syntax, RSDKv1 uses a proprietary C-like preprocessor language. 4.1 Object Structure Example // Typical RSDKv1 object script void Object_Player_Load(void) LoadObject(OBJ_PLAYER, 0, 1); // Slot, type, priority
void Object_Player_Draw(void) DrawSprite(animationFrame, xPos, yPos); rsdk v1
| File Extension | Description | Format Notes | |----------------|-------------|----------------| | .bin (Stages) | Level layout & object placements | LZSS compressed, little-endian | | .gif (Sprites) | Animated spritesheets | Indexed color, max 256 colors per sheet | | .wav (SFX) | PCM audio | 22-44.1kHz, mono | | .ogg (Music) | Background music | Variable bitrate | | .txt (Scripts) | Object behavior definitions | Preprocessed into bytecode | Maximum 64MB RAM due to mobile constraints of the era
| Project | Status | Output | |---------|--------|--------| | | 100% matching (2024) | Linux/SDL2, Windows, Switch ports | | Script Decompiler | Partial (70%) | Converts bytecode to readable C | | Asset Editor | Complete | RSDKTool - extracts/repacks .rsdk | rsdk v1