Roblox - Advanced Weed Blunt System May 2026

function HighnessManager:AddHighness(player, amount) local highness = player:FindFirstChild("Highness") if not highness then return end highness.Value = math.min(BluntData.BluntConfig.HighnessMax, highness.Value + amount) self:UpdateClient(player, highness.Value)

-- Tool activation local function onToolEquipped(tool) if tool:GetAttribute("BluntType") == "WeedBlunt" then activeBlunt = tool end end Roblox - Advanced Weed Blunt System

-- if hitsLeft - 1 == 0, play "roach" effect end) highness.Value + amount) self:UpdateClient(player