Shooter- Script Pastebin - Realistic Guns -fps

if (Physics.Raycast(ray, out hit, range)) { // Apply damage to enemy if it has Health script EnemyHealth enemy = hit.transform.GetComponent<EnemyHealth>(); if (enemy != null) { enemy.TakeDamage(damage); }

void Update() { if (isReloading) return; Realistic Guns -fps Shooter- Script Pastebin

System.Collections.IEnumerator Reload() { isReloading = true; reloadSound.Play(); yield return new WaitForSeconds(reloadTime); currentAmmo = magazineSize; isReloading = false; } if (Physics

She studied how actual weapons behave: recoil that kicks the camera up, spread that increases with sustained fire, and ammo that doesn’t magically refill on reload. if (enemy != null) { enemy.TakeDamage(damage)

[Header("Recoil & Spread")] public float recoilForce = 2.5f; public float maxSpread = 5f; public float spreadPerShot = 0.5f; private float currentSpread = 0f; private float spreadDecayRate = 20f; // per second

Below is the she shared — no cheats, just solid game development. 📦 Realistic Gun Controller (Unity C#) Pastebin-friendly — copy, study, and adapt for your own FPS project.