#cave *PL "You see a troll." if %troll_hp>0: *PL "Troll is angry." "Attack" : gosub 'attack_troll' Good (use subroutines for repeated logic):
if %player_hp <= 0: killall "death" return
Happy questing!
#cave *PL "You see a troll." if %troll_hp>0: *PL "Troll is angry." "Attack" : gosub 'attack_troll' Good (use subroutines for repeated logic):
if %player_hp <= 0: killall "death" return
Happy questing!