Pixel Art Maker For Melon Playground Today

// ---------- Event listeners for drawing (mouse + touch) ---------- function handlePointerStart(e) e.altKey

<!-- export & melon tools --> <div class="export-area"> <button id="exportPNG" class="btn btn-primary">📸 EXPORT PNG (Melon Ready)</button> <button id="exportSpriteData" class="btn">📋 COPY as GRID (JSON)</button> </div> <div class="melon-badge"> 🍉 TIP: Draw your pixel character / item, then export PNG → import into Melon Playground as custom sprite!<br> 🖱️ Click + drag to paint | Right-click (or alt+click) to erase with background color. </div> <footer> Pixel perfect | Melon Playground friendly | Resizable grid | Color picker & fill </footer> </div> </div> pixel art maker for melon playground

// update single cell in matrix & canvas function setPixel(row, col, color) row >= currentGridSize // ---------- Event listeners for drawing (mouse +

// ---- change grid size ---- function changeGridSize() const newSize = parseInt(gridSizeSelect.value, 10); if(newSize === currentGridSize) return; // backup old colors? but we can optionally preserve? but resize resets canvas better to keep new fresh matrix. // but user might want to keep old drawing? To be friendly, we can attempt to map old drawing into new grid? // That could be messy (scale). For simplicity and clarity, we reset matrix with default bg, but we show warning? We'll just reinit. currentGridSize = newSize; pixelMatrix = initMatrix(currentGridSize, DEFAULT_BG); resizeAndRedraw(); but resize resets canvas better to keep new fresh matrix

// ---- fill with current selected color (not only bg) but fill tool ---- function floodFillTool(targetRow, targetCol, newColor) // typical flood fill 4-direction if(pixelMatrix[targetRow][targetCol] === newColor) return; const targetColor = pixelMatrix[targetRow][targetCol]; const stack = [row: targetRow, col: targetCol]; const visited = Array(currentGridSize).fill().map(() => Array(currentGridSize).fill(false)); while(stack.length)

/* Main card container */ .maker-container background: rgba(30, 40, 50, 0.75); backdrop-filter: blur(2px); border-radius: 2.5rem; padding: 1.5rem; box-shadow: 0 20px 35px rgba(0,0,0,0.5), inset 0 1px 0 rgba(255,255,255,0.1); border: 1px solid rgba(255,215,150,0.3);