This blog post breaks down the core concepts and mechanics of building a high-power (OP), Filtering Enabled (FE) moderation interface for Roblox. 🛡️ Building an "OP" Moderation GUI: The Essentials Creating a FE Kick/Ban GUI
While a kick is temporary, a true "OP" GUI includes a ban system that persists across all servers. Datastores:
in your GUI so you don't have to type out long usernames like "SuperCoolGamer12345678". 3. Permanent Bans with DataStores - OP - FE KICK BAN PLAYER GUI SCRIPT
to see if their ID is on the "blacklisted" list. If it is, they are automatically kicked. 4. Designing the Interface
where you can type a custom message that the banned player will see on their screen. Visual Polish: Use elements like for borders and to give your buttons a modern, rounded look. Kicking Players - Roblox Scripting Tutorial This blog post breaks down the core concepts
is more than just making buttons; it requires a secure bridge between what a moderator sees on their screen and what actually happens on the server. Because of Filtering Enabled (FE)
To keep a player banned even after they leave, you must save their (not their username, as that can be changed) into a Roblox DataStore The Logic: Every time a player joins, the server checks the they are automatically kicked.
A scrolling frame that automatically populates with all players currently in the server. Reason Box:
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