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    -new- Ninja Tycoon Script -pastebin 2024- -coll... Info

    (If you provide the actual file list, we’ll fill this in automatically.) | Feature | What it does | How it’s implemented | Correctness (✓/✗) | Performance (Fast/Medium/Slow) | Comments | |---------|--------------|----------------------|--------------------|----------------------------------|----------| | Tycoon purchase | Players buy a plot & start earning | PurchasePlot() validates cash → clones plot model | ✓ | Fast | Uses Owner attribute correctly | | Ninja skill upgrade | Spend money to boost skill stats | UpgradeSkill(skillId) checks playerMoney >= cost | ✗ (missing return on failure) | Medium | Add user feedback on insufficient funds | | Leaderboard | Shows top earners | Reads DataStore each minute, updates UI | ✓ | Slow (reads entire DB) | Cache results for 30 s to reduce calls | | Save/Load | Persists player progress | DataStore:SetAsync(key, data) on leave, GetAsync on join | ✓ | Fast | Add pcall for error handling | | Anti‑exploit | Checks for negative money | if playerMoney < 0 then reset | ✗ (only runs on server tick) | Fast | Implement server‑side validation on every transaction |

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(If you provide the actual file list, we’ll fill this in automatically.) | Feature | What it does | How it’s implemented | Correctness (✓/✗) | Performance (Fast/Medium/Slow) | Comments | |---------|--------------|----------------------|--------------------|----------------------------------|----------| | Tycoon purchase | Players buy a plot & start earning | PurchasePlot() validates cash → clones plot model | ✓ | Fast | Uses Owner attribute correctly | | Ninja skill upgrade | Spend money to boost skill stats | UpgradeSkill(skillId) checks playerMoney >= cost | ✗ (missing return on failure) | Medium | Add user feedback on insufficient funds | | Leaderboard | Shows top earners | Reads DataStore each minute, updates UI | ✓ | Slow (reads entire DB) | Cache results for 30 s to reduce calls | | Save/Load | Persists player progress | DataStore:SetAsync(key, data) on leave, GetAsync on join | ✓ | Fast | Add pcall for error handling | | Anti‑exploit | Checks for negative money | if playerMoney < 0 then reset | ✗ (only runs on server tick) | Fast | Implement server‑side validation on every transaction |

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