<tools> <li> <label>barrel</label> <damage>11</damage> <cooldown>1.2</cooldown> </li> </tools> To this:
"Real modding requires reverse engineering, assembly code, and 3D modeling. Changing 'damage=10' to 'damage=20' is just cheating." mod xmal gaming
The truth lies in the middle. While XML modding won't teach you memory injection, it will teach you relational data thinking, version control, and debugging—skills directly transferable to software engineering. Minecraft is a fascinating case. While Java handles the engine, the game moved many data-driven systems to JSON (a lightweight alternative to XML). Recipes, loot tables, advancements, and tags are all JSON/XML-like structures. The entire "Data Pack" system is essentially Mod XML Gaming rebranded. Minecraft is a fascinating case
Search for <ThingDef> containing the AssaultRifle . The entire "Data Pack" system is essentially Mod
"Modding is any act that modifies the player's experience outside of developer-intended parameters. XML modding teaches data structures, logic, and testing discipline. It's the farm team for professional game design."