#version 120 varying vec2 texcoord; uniform sampler2D colortex0; // contains last frame's result uniform float frameTimeCounter;
void main() gl_Position = ftransform(); texcoord = gl_MultiTexCoord0.xy; minecraft 1.8.9 motion blur shader
uniform sampler2D colortex0; // previous frame's color uniform sampler2D colortex1; // current frame's color (for blending) uniform float viewWidth; uniform float viewHeight; #version 120 varying vec2 texcoord
/* ALTERNATIVE: directional blur (if you had velocity data) But for 1.8.9, basic frame blending is safer and more reliable */ uniform sampler2D colortex0
// Simple linear blend between current and previous frame vec4 result = mix(current, previous, blurStrength);
// Real implementation for 1.8.9 requires gbuffers_texture, but that's complex. // Better to use the two-buffer method above.
// Motion blur strength – adjust to taste (0.05 = subtle, 0.25 = strong) const float blurStrength = 0.12;