@Override protected void onResume() super.onResume(); gameView.resume(); String savedState = gameManager.loadGameState(gameId); if (savedState != null) gameView.restoreState(savedState);
I understand you're looking to create a feature for Android games compatible with version 4.1.2 (API level 16, Jelly Bean). That's an older version, but still possible with some limitations. juegos para android version 4.1.2
Here's a structured approach to implement this feature: // build.gradle (Module: app) android compileSdk 33 // or latest defaultConfig applicationId "com.yourpackage.games" minSdk 16 // Android 4.1.2 targetSdk 33 versionCode 1 versionName "1.0" @Override protected void onResume() super
@Override public boolean onTouchEvent(MotionEvent event) switch (event.getAction()) case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: playerX = event.getX(); playerY = event.getY(); break; return true; @Override protected void onResume() super.onResume()
// GameManager.java public class GameManager private Context context; private SharedPreferences prefs; private static final String PREFS_NAME = "GamePrefs"; public GameManager(Context context) this.context = context; prefs = context.getSharedPreferences(PREFS_NAME, Context.MODE_PRIVATE);
private void controlFPS() try Thread.sleep(17); // ~60 FPS catch (InterruptedException e) e.printStackTrace();