Fe Player Lifter Script May 2026
local function lift(character) local root = character:FindFirstChild("HumanoidRootPart") if not root then return end
liferPart:SetNetworkOwner(nil) — but this can cause lag. Usually, velocity changes are sufficient for short lifts. -- PLACE INSIDE LIFTER PART (Server Script) local LIFTER = script.Parent local LIFT_FORCE = 60 local CHECK_INTERVAL = 0.1 FE Player Lifter Script
Introduction In Roblox development, creating interactive objects that can lift or move players is a common mechanic for elevators, moving platforms, conveyor belts, or "gravity lift" zones. However, with FilteringEnabled (FE) —now mandatory in all Roblox experiences—you cannot simply move a player’s character from a LocalScript. Any physical interaction must be handled by the server to prevent exploits and ensure all clients see the same behavior. However, with FilteringEnabled (FE) —now mandatory in all
lifterPart.Touched:Connect(onTouch) lifterPart.TouchEnded:Connect(onTouchEnded) 1. Use BodyMovers for Smooth Lifting Applying velocity directly can feel jerky. A BodyVelocity or VectorForce provides smoother motion. Use BodyMovers for Smooth Lifting Applying velocity directly
LIFTER.Touched:Connect(function(hit) local char = hit.Parent if isCharacterValid(char) and not active[char] then active[char] = true lift(char) end end)
while active[character] do if not isCharacterValid(character) then active[character] = nil break end root.Velocity = Vector3.new(root.Velocity.X, LIFT_FORCE, root.Velocity.Z) task.wait(CHECK_INTERVAL) end end
lifterPart.Touched:Connect(onTouch)