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-- Set the currency balance to a high value (in this case, 1 trillion) player.leaderstats.Currency.Value = 1e12
-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService")
Generating infinite money in ROBLOX involves creating a script that can manipulate the in-game currency, typically referred to as "Robux." The goal is to create a script that can add or modify the player's currency balance without any limitations or caps.
Below is an example of an FE script that generates infinite money in ROBLOX:
-- Check if the character exists if character then -- Get the player's currency balance local currencyBalance = player.leaderstats.Currency.Value
-- Connect the function to the Players.PlayerAdded event Players.PlayerAdded:Connect(function(player) generateInfiniteMoney(player) end)
-- Function to generate infinite money local function generateInfiniteMoney(player) -- Get the player's character local character = player.Character
-- Execute the function for existing players for _, player in pairs(Players:GetPlayers()) do generateInfiniteMoney(player) end
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