Eco V0.10.0.1 May 2026

using Eco.Core.Plugins.Interfaces; using Eco.Gameplay.Players; using Eco.Gameplay.DynamicValues; using Eco.Mods.TechTree; using Eco.Shared.Localization; using Eco.Shared.Utils; using System.Collections.Generic; using System.Linq; using Eco.Core.Utils; using Eco.Gameplay.Systems.Chat; using Eco.Gameplay.Systems.Messaging.Chat; namespace Eco.Mods.AutoFarmMonitor

It alerts you when a farm plot needs water or fertilizer, and optionally logs the data to a chat channel or a file for later review. 1. Create the file: EcoServer/Mods/AutoFarmMonitor.cs Eco v0.10.0.1

public static AutoFarmMonitor Obj; public Dictionary<User, List<FarmPlotObject>> PlayerPlots = new(); using Eco

public FarmPlotObject(FarmPlotObjectEntity entity, User owner) Entity = entity; Owner = owner; public FarmPlotObjectEntity Entity get; set; public User Owner get; set; public float WaterLevel => Entity.WaterLevel.Normalized; public float FertilizerLevel => Entity.FertilizerLevel.Normalized; PlayerPlots = new()

public class FarmMonitorCommands

public class FarmPlotObject

public void CheckPlots() foreach (var user in PlayerPlots.Keys.ToList()) var badPlots = PlayerPlots[user].Where(p => p.WaterLevel < 0.3f