// 1. Create DXGI Factory CreateDXGIFactory(IID_PPV_ARGS(&factory)); // 2. Find adapter (preferably hardware GPU) factory->EnumAdapters(0, &adapter);
For production code, use the official from Microsoft (GitHub). 5.3 D3D11 Fallback (easier for beginners) If D3D12 is too complex, D3D11 is still fully supported on Windows 11 and much simpler: direct3d windows 11
// 4. Create Command Queue D3D12_COMMAND_QUEUE_DESC queueDesc = {}; device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&commandQueue)); For production code