Daybreak 2 - New Script

Run with:

// Remove object enemy.destroy() Try-Catch try risky_operation() catch (err) console.error("Caught: \err.message") finally cleanup() Daybreak 2 New Script

// Async function (coroutine) async func delayed_message(msg, delay_ms) await sleep(delay_ms) console.log(msg) Run with: // Remove object enemy

// Events on_event("name", func(data) ... ) emit_event("name", payload) func(data) ... ) emit_event("name"

// Refill stamina every second while (true) player.stamina = 100 await sleep(1000)

The new script uses event listeners instead of polling.

// Regular function func add(a, b) return a + b