3ds Text Editor Link
-- Function: Create or update text shape fn create3DText = ( if edt_text.text == "" then ( messageBox "Please enter some text." title:"3D Text Editor" return undefined )
-- Global reference to current text object local currentTextNode = undefined 3ds text editor
-- Delete previous if exists if isValidNode currentTextNode then delete currentTextNode -- Function: Create or update text shape fn
-- Auto-update on spinner changes (optional – uncomment if needed) -- on spn_height changed val do updateText() -- on spn_depth changed val do updateText() -- on spn_bevel changed val do updateText() ) 3ds text editor
-- Function: Update existing text (recreate for simplicity) fn updateText = ( if currentTextNode != undefined then ( local oldPos = currentTextNode.pos local oldRot = currentTextNode.rotation local oldScale = currentTextNode.scale local newText = create3DText() if newText != undefined then ( newText.pos = oldPos newText.rotation = oldRot newText.scale = oldScale ) ) else create3DText() )
-- Create text shape local txt = text() txt.text = edt_text.text txt.font = ddl_font.selected txt.size = spn_height.value txt.kerning = spn_kerning.value txt.leading = 0
if chk_center.checked then ( centerPivot txt txt.pivot = [0,0,0] )